Effect creation

This is how we create effect

Effective-Learning is based on effect. Our primary interest is to create a high degree of learning and transformation of learning to behavior at work.

We have developed learning solutions which use elements of gaming, entertainment, peer-to-peer learning, interactive universes and value-based communication. We use these central elements because they create a higher effect, according to our knowledge or strong indications.

For instance, in Vestas' learning solutions it's a part of the philosophy that the employee moves around in Vestas World, collecting knowledge from different experts. From a narrative technique point of view the different experts act as virtual good colleagues who are there to help you.

The learning is active, and the employee controls the speed and to a certain extent the order. We want the employee to be active during the learning session instead of passively receiving knowledge.

In the program different means are used in order to support different learning styles. To mention some examples: CEO Ditlev Engel welcomes the employees to the program; speech and sound is integrated in all characters and locations; and music was composed especially for the production in order to support specific moods and a high degree of interactivity.